Focusing on the arts for 10 years, I am a Junior 3D Generalist with an understanding of Maya and MotionBuilder, and working to understand Unreal Engine as well as ZBrush.
Graduate from Shawnee State University's Bachelor of Fine Arts in Gaming and Simulation course. I was also the Lead Character Artist for our senior project, Orbs.
My current portfolio consists of hard-surface pieces to ready-to-animate character models.